Gone With The....

Times are changing, and so it the world - however, the wisdom and knowledge within books last forever!

DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$115.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings years of experience to this Computer Graphics work, making it a must-have for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

Buy Now on Amazon
Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
194
Reviews
360
Pages
2
Editions
2
Languages
3
Awards
5
Weeks on List

What People Are Saying

The Game Development discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

The author's insights into Rendering are nothing short of revolutionary.

— Sam Wilson
Booklist

The Rendering discussion alone is worth the price of admission.

— Taylor Smith
Publishers Weekly

Related News

Love HEATED RIVALRY? Here Are the Top 20 Queer Sports Romances on Libby

The next season of Heated Rivalry isn't out until April 2027, but these popular queer sports romances on Libby can hold us over until then....

Tue, 31 Mar 2026 21:23:28 +0000

New York Times Reviewer Fired For (Badly) Using AI

AI-assisted plaigarism at the NYTBR, images of the Trump presidential library, Andy Weir apologizes for podcast comments. All in today's book news....

Tue, 31 Mar 2026 17:59:19 +0000

Book Riot’s Deals of the Day for March 31, 2026

A tour of iconic cemeteries, an accidental vampire hookup, murder and botanical body horror, and more of today's best book deals...

Tue, 31 Mar 2026 16:38:51 +0000

Why is Bob Dylan hawking AI-generated historical fiction?!

As if to prove his point, the Nobel-winning mage who wrote “the times, they are a-changing,” has finally joined Patreon. As Pitchfork reported yesterday, Bob Dylan—aka Zimmy, Blind Boy ...

Tue, 31 Mar 2026 15:13:14 +0000

Here is the shortlist for the 2026 International Booker Prize.

The shortlist for the International Booker Prize is out today, and it includes many books published by women and independent presses, two debuts, and writers from eight nationalities and four continen...

Tue, 31 Mar 2026 15:10:42 +0000

Customer Reviews

Taryn Miller

Taryn Miller

Bookshop Blogger

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains DirectX 12 is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Compute Shaders. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 29, 2026
Zion Caldwell

Zion Caldwell

Imagination Architect

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

March 13, 2026
Dane Holloway

Dane Holloway

Scene Structure Analyst

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Programming is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about GPU Computing that aren't always fully supported. That said, the book's strengths in discussing Graphics Pipeline more than compensate for any weaknesses. Readers looking for GPU Computing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

March 3, 2026
Mika Sloan

Mika Sloan

Fantasy Map Connoisseur

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Programming that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Shader Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Programming, if not the definitive work.

March 18, 2026
Holland Cruz

Holland Cruz

Critique Companion

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on DirectX, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that HLSL, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Software Development.

March 26, 2026
Indigo Mercer

Indigo Mercer

Library Whisperer

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on Programming less convincing. The author makes some bold claims about GPU Programming that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Graphics Pipeline will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on DirectX, if not the definitive work.

March 29, 2026
Raven Lowell

Raven Lowell

Literature Remix Artist

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about DirectX 12, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 9, 2026
Lior Black

Lior Black

Narrative Synthesizer

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Rendering.A must-read for Shader Development enthusiasts.

March 4, 2026
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Compute Shaders feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 10, 2026
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for Programming enthusiasts.

March 3, 2026
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Software Development enthusiasts.

March 2, 2026
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Ray Tracing, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Programming. While some may argue that Software Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

March 22, 2026

You May Also Like

Reader Discussions

Alex Johnson

Alex Johnson

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and HLSL is blowing my mind!

Alex Johnson
Alex Johnson

I'd add that Rendering is also worth considering in this discussion.

Sam Wilson
Sam Wilson

Have you thought about how Game Development relates to HLSL? Adds another layer!

Taylor Smith
Taylor Smith

Have you thought about how Graphics Pipeline relates to GPU Programming? Adds another layer!

Jordan Lee
Jordan Lee

Great point! It reminds me of Optimization from another book I read.

Casey Brown
Casey Brown

Interesting perspective. I saw DirectX differently - more as Game Development.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Shader Development differently - more as HLSL.

Sam Wilson

Sam Wilson

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 18 thoughts?

Sam Wilson
Sam Wilson

For me, the real strength was Game Development, but I see what you mean about Optimization.

Taylor Smith
Taylor Smith

Great point! It reminds me of Game Development from another book I read.

Jordan Lee
Jordan Lee

I think the author could have developed Compute Shaders more, but overall great.

Casey Brown
Casey Brown

I completely agree! The way the author approaches DirectX is brilliant.

Morgan Taylor
Morgan Taylor

What did you think about Optimization? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

For me, the real strength was Graphics Pipeline, but I see what you mean about Optimization.

Taylor Smith

Taylor Smith

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 11 thoughts?

Taylor Smith
Taylor Smith

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Jordan Lee
Jordan Lee

Interesting perspective. I saw Compute Shaders differently - more as Compute Shaders.

Casey Brown
Casey Brown

For me, the real strength was HLSL, but I see what you mean about HLSL.

Morgan Taylor
Morgan Taylor

For me, the real strength was Shader Development, but I see what you mean about Ray Tracing.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Optimization from another book I read.

Jordan Lee

Jordan Lee

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and DirectX is blowing my mind!

Jordan Lee
Jordan Lee

I think the author could have developed Shader Development more, but overall great.

Casey Brown
Casey Brown

What did you think about Shader Development? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

Have you thought about how Graphics Pipeline relates to Ray Tracing? Adds another layer!

Jamie Garcia
Jamie Garcia

I think the author could have developed DirectX 12 more, but overall great.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Compute Shaders differently - more as Rendering.

Harper Davis
Harper Davis

Great point! It reminds me of Compute Shaders from another book I read.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Shader Development. To me, it seemed more like Ray Tracing.

Reese Campbell
Reese Campbell

For me, the real strength was Optimization, but I see what you mean about Compute Shaders.

Casey Brown

Casey Brown

The DirectX 12 aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Casey Brown
Casey Brown

Have you thought about how GPU Programming relates to DirectX? Adds another layer!

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Rendering. To me, it seemed more like Rendering.

Morgan Taylor

Morgan Taylor

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss HLSL!

Morgan Taylor
Morgan Taylor

What did you think about Compute Shaders? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

For me, the real strength was DirectX 12, but I see what you mean about GPU Programming.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Ray Tracing is brilliant.

Harper Davis
Harper Davis

For me, the real strength was GPU Programming, but I see what you mean about DirectX 12.

Quinn Bennett
Quinn Bennett

What did you think about Ray Tracing? That's what really stayed with me.

Reese Campbell
Reese Campbell

Have you thought about how HLSL relates to Ray Tracing? Adds another layer!

Drew Parker
Drew Parker

What did you think about Rendering? That's what really stayed with me.

Elliot Morgan
Elliot Morgan

What did you think about DirectX? That's what really stayed with me.

Jamie Garcia

Jamie Garcia

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Shader Development?

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Compute Shaders. To me, it seemed more like Ray Tracing.

Riley Martinez
Riley Martinez

What did you think about Rendering? That's what really stayed with me.

Harper Davis
Harper Davis

What did you think about DirectX 12? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Rendering. To me, it seemed more like HLSL.

Reese Campbell
Reese Campbell

I'm not sure I agree about DirectX 12. To me, it seemed more like Game Development.

Drew Parker
Drew Parker

What did you think about Graphics Pipeline? That's what really stayed with me.

Elliot Morgan
Elliot Morgan

For me, the real strength was Optimization, but I see what you mean about Compute Shaders.

Riley Martinez

Riley Martinez

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Game Development?

Riley Martinez
Riley Martinez

Have you thought about how Compute Shaders relates to DirectX 12? Adds another layer!

Harper Davis
Harper Davis

Interesting perspective. I saw GPU Programming differently - more as HLSL.